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The Best of Select: Games Special 4
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THE BEST OF SELECT Games Special 4 (Select CD-ROM)(1996).iso
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Text File
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1993-03-22
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24KB
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489 lines
SOLUTION TO AMAZON: THE GUARDIANS OF EDEN
There are basically two solutions to this marvellous game.
The short one and the long one. First, the short one.
SOLUTION NUMBER ONE
Cheat. Yes - cheat. Access has added a new feature to this product
called Online Help. You can select help by clicking the "?" box on
the command button line.
You may be discouraged from doing this by the manual, which says
you won't get any more help if you use up all your 170 points, and
that if you fall below 100 points you won't see the hero's finale.
Forget it. You can cheat the program as many times as you like by
saving the same scene twice under two different names, using the
online help feature in one of the saved games to get your clue,
then loading the other saved game to continue.
Example: Jason's apartment. If you can't find the decoding ring
SAVE the game at that point and call it "APT" or whatever. As soon
as the screen appears again SAVE the game once more, only this time
call it something else - maybe "HELP" or what. Now when the
apartment reappears you can use the "?" button as often as you
like. Experiment and discover what has to be done. Then reload
"APT" and play the scene again, getting all the items you need.
The program assigns your diminishing score to each saved game.
Since you hadn't used online help when you saved APT, Amazon
assumes you never used it if you carry on from that saved game.
It's not even cheating, really. The program allows you to do it, so
no one gets to miss the ending.
However, if that is still too difficult - here's the long solution,
chapter bt chapter.
SOLUTION NUMBER TWO
Note: I played the game on a regular VGA
monitor. If you are using the Super-VGA option,
you may need to make some slight allowances for
these instructions.
After the really great opening sequence, you arrive in the parking
lot of Chapter 1. (You may see this frequently . . )
1. TERROR IN THE JUNGLE
Go into the Allister Research Building. OPEN the door to your own
office. LOOK at the flashing light on the intercom. MOVE the button
on the intercom to get a message. EXIT and walk past Ms. Flitch's
desk (talking to her at this point will do no good) to the far end
of the corridor. OPEN Mr. Thornick's door. The next sequence ds
automatic and you end up in your own apartment.
LOOK at the two trophies on the bookshelf. Note the date (1952).
PICK UP the letter opener from the table and USE it on the mail
package. PICK UP the small metal key that falls out. [Note: save
the game now in case you need to read the letter again later.] LOOK
at the letter from Allen. This completes Chaprer 1.
2. A SECRET CODE
Note the sequence of instructions from Allen. You won't be able to
find the decoder now. You have to come back later. After reading
the letter EXIT the apartment.
Enter the research building and go through the open door into your
office. OPEN the door of the cage and PICK UP the rat. EXIT the
office now and go TALK to Darlene Flitah. The first conversation is
useless, so TALK again until she tells you she hates rats. Go back
to the door of your office (don't go in). SELECT the rat and place
it on the floor. End of Ms. Flitch.
Go to the key cabinet behind her desk and OPEN it. PICK UP the
middle key on the lower row. Walk back past her desk to the outside
doors. OPEN the doors and go to her car (the middle one). USE the
keys on the trunk and PICK UP the bolt cutter and crowbar. Return
to the building.
LOOK at the key cabinet again and PICK UP the key to the display
case. Now OPEN the door to Allen's office. OPEN the book and LOOK
at it. USE the cabinet key to unlock the cabinet and PICK UP the
audio tape. USE the display case key to open the display case and
PICK UP the jungle potion. PICK UP the blowgun from the wall above
the display case and also the dart stuck in the wall. LOOK at the
movie on the counter top. (You can run it on the projector if you
like, but it gives you no clues.) Note the title of the movie. Now
MOVE the dartboard to reveal the safe. You can't unlock it yet, so
EXIT.
Return to your office. OPEN the door to the cabinet beneath the
intercom and PICK UP the alcohol bottle. MOVE the knob beneath the
bunsen burner to turn it on. Now go into your inventory and drag
the alcohol bottle across to the jungle potion, producing a beaker
of liquid. USE the beaker on the bunsen burner. When it turns green
PICK it UP again. EXIT your office.
Walk past the secretary's desk again to the security vault doors.
OPEN the doors. CLIMB the tree stump. In the inventory drag the
dart on to the beaker, producing a dipped dart. Drag this on to the
blowgun. USE the loaded blowgun on the male guard. [Note: you
should only fire when he is walking back toward the guard house.]
Now save the game immediately. This is important as you are now
going into the first timed sequence and speed is vital to avoid
catastrophe. CLIMB down the tree stump and walk quickly to the
garbage can. Before the bear reaches you, USE the bolt cutter on
the chain securing the lid. Walk over to the guard's coat on the
ground and PICK UP the vault key. Walk out of the compound through
the guardhouse at the top of the screen and go over to the vault
door. USE the key on the door. End of chapter 2.
3. HEAVY METAL MONSTER
Don't worry. BOB's a pushover. Turn around and walk out of the
vault and back to the guardhouse. The bear is gone, the lovers are
still making out. Walk back to the garbage can and PICK it UP. Go
back into the vault. Goodbye BOB.
Now MOVE the lever and open the doors to the vault. USE the crowbar
to open the bottom right drawer. PICK UP the map, compass and
microfilm. There's nothing else for you here, so walk out again,
through the guardhouse, past the tree stump and back into the
research building.
The library is now open. TALK to the libqarian (you get nowhere the
first time) and keep talking until she tells you she only leaves
her post if the lights of her car are left on. Walk back along the
corridor toward the outside doors. Go to the coat rack outside your
office. PICK UP the coathanger by itself over to the right. Go to
the parking lot and USE the coathanger on the librarian's car. Once
inside, MOVE the light switch on the dash. Walk back into the
building and TALK to the librarian again and tell her the car
lights are on. This gets you into the microfilm machine. SELECT the
microfilm from inventory and place it in the reader. MOVE the
arrows to see all the message, then EXIT. Go back to the parking
lot, SELECT your own car keys and USE tdem to get into your car.
Your apartment has been ransacked. But the audio tape player is
still working. SELECT the audio tape from inventory and USE it on
the player. This gives you a scrap of paper (in inventory) with the
combination of the wall safe in Allen's lab. [Note: SAVE the game
now. You may need to go back and re-run the next step later.V Now
PICK UP the decoder which is winking at you from the upturned
armchair. Write down the sequence of these instructions - they are
important. EXIT and go back to Allen's lab.
In the lab, MOVE the dartboard if you didn't do so before. SELECT
the scrap of paper from inventory with the combination, and USE it
on the wall safe. PICK UP the money. EXIT. Go to your car, and USE
your car keys to get in. This takes you to the end of Chapter 3 and
the beginning of South America!
4. HOT PURSUIT
In Cuzco airport PICK UP the jerrycan of lime encrusted water from
the gas truck. OPEN the door of the truck and PICK UP the
cigarettes which fall out. PICK UP the bicycle pump from the bike.
Walk into the terminal building.
TALK to the ticket agent and OFFER him money. He gives you a card.
OPEN the door to the Green Monkey. TALK to the bartender and OFFER
him the card. He tells you to talk to the pilots. TALK to them. You
next find yourself on a plane to Rio Blanco.
SAVE the game immediately. You are now into a timed sequenc